residentevil

Zapping‏‎ is a gameplay mechanic in Resident Evil 2 which allows the player in their first run to affect how things play out in their second. The concept emerged late in development of Resident Evil, and was reconsidered when production on Resident Evil 2 was restarted in Spring 1997.[citation needed]

The zapping system only appears once the game is replayed with a different character; the player's actions in Scenario A (Claire A/Leon A) will affect the game's events in Scenario B (Leon B/Claire B). There are a total of nine "zapping" instances in the game:[1][2]

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