residentevil

Difficulty is a choice players are prompted to choose before starting the main game or sometimes side games. Usually a “Normal” or "Standard" difficulty represents the standard difficulty and the way the game is meant to be played and experienced. Difficulty usually amplifies the strength of the enemies while increasing the scarcity of items. It may sometimes alter some features and routes within the game.

History

Difficulty choices weren't formally implemented right away or used a standard across titles for a while.

The first Resident Evil did not have hard mode, so Resident Evil: Director's Cut was developed to further challenge players.

Due to the fact that Japan, at the time, had laws forbidding the rental of video games or the resale of used games, the three PlayStation Resident Evil games were made more difficult for their USA releases so that players would buy the game, as it would be harder to complete them if you rented them. Later releases of Resident Evil 2 in Japan included this more challenging version a setting called USA Mode.

Resident Evil 0, the Resident Evil remake, Resident Evil Survivor, and Resident Evil: Dead Aim all used a straightforward method of re-calculating numbers from picks up for Ink Ribbons and ammo to damage taken/given, rather than rearranging item placements or events.

In Resident Evil 4 onwards, most games' difficulty worked in tandem with the Rank mechanic to dictate changes, mostly without changing item placement or events. These games also use the standard "Easy/Normal/Hard" settings seen in gaming in general.

Resident Evil (2002)

The Questionnaire as it appears in the remaster.

The Questionnaire as it appears in the remaster.

For the remake, the lower difficulty modes are selected in the form of a questionnaire handed to players when selecting "New game". This in-universe style was chosen by the developers due to a belief too many players instinctively selected "Easy"; difficulties were also deliberately listed in reverse order. In the GameCube and Wii versions, Easy and Normal are available at the start of the game, with Hard being made available by the "Once again..." menu option. In the 2015 remaster, an additional "Very Easy" is available in the questionnaire. Completing Hard unlocks "Real survival", and completing that unlocks "Invisible enemy".

Which best describes your opinion about games?
Difficulty Alternate name Colour
Very Easy Like taking a Walk Pink/purple
Easy Like going on a Hike Green
Normal Like climbing a Mountain White
Hard NA Red
Very Hard Real Survival Blue
Extremely Hard Invisible Enemy Orange

Resident Evil 2 (1998)

On Easy mode, Leon Scott Kennedy and Claire Redfield start out with an additional 120 HP, more gun bullets, and three First Aid Sprays once they reach the Item Box. Also, when using an Ink Ribbon to save progress, it will be colored white instead of blue or red.

Nightmare and Expert modes are available only for the Dreamcast and Windows Ports. Although Arrange mode was featured in the GameCube and PlayStation versions, Nightmare and Expert are missing for unknown reasons. In these modes, enemies will cause a lot more damage, ammo/health items will become a lot more scarce, and certain monsters can usually take your health from Fine to Danger in one hit. This happens more often with Lickers.

Resident Evil 3: Nemesis

Easy: In Resident Evil 3: Nemesis, Jill Valentine will starts with a First Aid Kit, an assault rifle and two clips of ammo. Also, all weapons are available at the Item Box (except the grenade launcher, rocket launcher, and Gatling). Ink Ribbons are also affected; their amount is infinite, allowing the player to save as much as they want. However, Special Weapons parts (which players can obtain by defeating the Nemesis-T Type) are not available.

Hard: Jill starts with only a handgun and the Reloading Tool. In the Item Box, only the knife is available. However, Special Weapons are available after collecting parts obtained by defeating the Nemesis-T Type. There are only 8 inventory slots (10 slots after Carlos Oliveira gives Jill the "Suspender"). Some other items are also obtainable by defeating Nemesis.

Resident Evil CODE: Veronica

Difficulty select is only available in Japanese versions of Code Veronica.

Resident Evil 0

Resident Evil: Outbreak

In Resident Evil Outbreak, it is unlocked after completing the Decisions, Decisions scenario. 2000 points are needed to purchase it. In Resident Evil Outbreak File 2, It is unlocked after completing the "end of the road" for the same price.

Very Hard: It's unlocked in both titles by completing all five main scenarios in Hard mode.

Outbreak series feature starkly different experience in this mode. A prime example being during the level Outbreak, in which Bob becomes a zombie and will attack Mark instead of committing suicide as in easier modes.

On the mainline entries, the mode often forced players to be quick on their feet and adapt to a more aggressive composition of enemies ergo their AI behavior.

Oftentimes, the mode punishes players to near-death state with a single hit for any form of mistake.

Nightmare can be purchased in the Store for 10000 Points after Finishing each Scenario in the game on the Very Hard difficulty. In this mode, the only thing that changes in the gameplay is that healing items heal only 75% of their usual percentage and enemies can inflict 30% more damage to the player character. As an interesting addition, it can be used with any level of difficulty, which keeps the same location for items and enemies in their specific difficulty without changing. For very experienced players, one should try to combine Nightmare mode with Very Hard difficulty and achieve a No Damage Taken bonus; This rewards players with more than 10000 points for the collection.

Resident Evil 4

Successfully beating the game once on the default Normal mode will unlock Professional mode. The difficulty is selected when starting a new game and cannot be changed mid-game or for a New Round.

Easy Mode is not available on any NTSC console versions of the game. It was later added to the HD PC release. All PAL/NTSC-J console versions feature Easy mode. Easy mode not only makes aspects generally more lenient, but also removes chunks of the game in the castle section.

Change exclusive to Professional mode:

Changes exclusive to Easy mode:

Biohazard 4 also features Amateur difficulty, which is the same as Easy, but is just generally more lenient; more ammo spawns, enemies are weaker, weapon capacity is doubled, etc.

Resident Evil 5

Resident Evil 5 has four difficulty modes, Amateur, Normal, Veteran, and Professional. Professional is only unlocked after Veteran is finished.

Several variables will change depending on difficulty.

Changes exclusive to Professional mode:

Resident Evil: Revelations

In the 3DS version of Resident Evil: Revelations, "Hell" (designed to 'Test the limit of your sanity' as the difficulty describes) applies the following game changes:

In the HD port, Hell mode is replaced by “Infernal”. The description is unchanged. In Infernal, applied game changes:

Resident Evil 6

In Resident Evil 6, Professional and No Hope modes were unlocked by default after the December 17th, 2012 update. All difficulties affect damage dealt and damage taken.

Amateur:

Professional:

No Hope:

Resident Evil: Revelations 2

Resident Evil: Revelations 2 has four difficulty modes: Casual, Normal, Survival, and No Escape. No Escape is only unlocked after completing the game on Survival, whereas the other three difficulties are unlocked by default.

The DLC episodes The Struggle and Little Miss only have Casual and Survival difficulties.

Countdown Mode only has Normal difficulty, and Invisible Mode only has Survival difficulty.

Higher difficulties will change these stats:

Resident Evil 7: Biohazard

Resident Evil 7: Biohazard has 3 difficulties in the main game: Easy, Normal, and Madhouse. Madhouse is only unlocked after completing the game for the first time or by purchasing certain DLCs.

In the main game, Madhouse changes the game in a far more different approach compared to the previous difficulties, making the gameplay much more intense:

Professional (Not A Hero) and Joe Must Die (End of Zoe) difficulties are only exclusive to the respective DLCs of the game. Both difficulties behave the same as Madhouse mode with some addition:

Professional mode forces the player to start only with a Tactical Knife while their other main weapons can be retrieved in selected locations. The Item Box also can be accessed in early selected locations and with a unique item.

Joe Must Die mode features a unique item called the Throwing Knife where its sole purpose is to simply lure enemies or set up traps due to explosive canisters and Tripwires being frequent in this mode. They can also be used as weapons, but are rather weak and are best used for the aforementioned purpose. In Additions some alternate paths are now blocked, forcing the player to choose the more dangerous areas.

Resident Evil 2 (2019)

Resident Evil 2 has three difficulty modes: Assisted, Standard, and Hardcore.

Assisted:

Standard:

Hardcore:

Resident Evil 3 (2020)

The Resident Evil 3 remake has five difficulty modes: Assisted, Standard, Hardcore, Nightmare, and Inferno. You must complete the game on Hardcore to unlock Nightmare, then complete Nightmare to unlock Inferno. The higher the difficulty, the stronger the enemies are.

Assisted:

Standard:

Hardcore:

Nightmare:

Inferno:

Resident Evil Village

Resident Evil Village has four difficulty modes: Casual, Standard, Hardcore and Village of Shadows, with each difficulty affecting the amounts of Lei dropped by enemies. Village of Shadows is the most challenging difficulty and must be unlocked by completing the game once. In this mode, enemies have much more health and deal significantly more damage, and are also placed differently compared to the other modes; on the other hand, players will find a lot more treasures and Lei during their adventure.

Resident Evil 4 (2023)

Resident Evil 4 has four difficulties.

Assisted:

Standard:

Hardcore:

Professional:

Resident Evil Requiem

Resident Evil Requiem has four difficulties: Casual, Standard (Modern), Standard (Classic) and Insanity. Starting from Standard (Classic), Grace's segment requires the use of Ink Ribbon to save data in the Typewriter.

Insanity not only increases enemy aggression and strength, but also alters the game in different ways in contrast to the easier difficulties. Some stronger enemies encountered later on such as Chunk and Blister Head are encountered much earlier or have different encounters. Item placements are also altered and resource items are scarce. Antique Coins appear more frequently in this mode while Leon score more points upon killing an enemy. Additionally, some items in the shop are more expensive than before.